Multiple conversational agents are placed in a group, and each agent can be set individually. After the user outputs a sentence, the agent takes turns to output or randomly disrupts the output.
Quantitative changes produce qualitative changes, and the latitude of dialogue (such as moving from two to three dimensions) can produce many unexpected effects and gameplay.
The possible downside is that token consumption will increase accordingly, but compared to what you get, these aren't worth mentioning.
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